In this chapter, we have successfully built a deep reinforcement learning model, each with Q-learning and SARSA learning in Keras using the CartPole game from OpenAI Gym. We understood Q-learning, SARSA learning, how to interact with game environments from Gym, and the function of the agent (deep learning model). We defined some key hyperparameters, as well as, in some places, reasoned with why we used what we did. Finally, we tested the performance of our reinforcement learning on new games and determined that we succeeded in achieving our goals.
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Ukraine
Luxembourg
Estonia
Lithuania
South Korea
Turkey
Switzerland
Colombia
Taiwan
Chile
Norway
Ecuador
Indonesia
New Zealand
Cyprus
Denmark
Finland
Poland
Malta
Czechia
Austria
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Netherlands
Bulgaria
Latvia
South Africa
Malaysia
Japan
Slovakia
Philippines
Mexico
Thailand