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Procedural Content Generation for Unity Game Development

You're reading from   Procedural Content Generation for Unity Game Development Harness the power of procedural content generation to design unique games with Unity

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785287473
Length 260 pages
Edition 1st Edition
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Author (1):
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Ryan Watkins Ryan Watkins
Author Profile Icon Ryan Watkins
Ryan Watkins
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Toc

Our own Roguelike project

So now that you know a little more about Roguelike games and why we are going to use them to learn about PCG, let's take a look at our main project. This project will use a predefined art asset group and code base. We will be getting these assets from the Unity Technologies tutorial 2D Roguelike. This tutorial was actually the inspiration for this book, so it's only fitting that we showcase some of it.

Our own Roguelike project

Unity Technologies' 2D Roguelike—courtesy of Unity Technologies

Note

The full Unity 2D Roguelike tutorial can be found at https://unity3d.com/learn/tutorials/projects/2d-roguelike-tutorial.

All the assets used in the tutorial are available via the Unity Asset Store at https://www.assetstore.unity3d.com/en/#!/content/29825.

Even though we are using the assets from Unity's 2D Roguelike, this won't be a recreation of the tutorial. We want to explore more of what PCG has to offer, so we will only be using a portion of Unity's original...

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