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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
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Siemen Lens Siemen Lens
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Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

Understanding how to manipulate Points

Points are used to distribute instances onto a mesh, but they can also be converted to volumes. Learning how to distribute points onto a mesh is a crucial step in learning about Geometry Nodes, as you will be using them the most. So, without further ado, let’s get right into this section.

The Distribute Points on Faces node

This node is used to randomly distribute points onto a mesh.

Figure 2.8: The Distribute Points on Faces node

Figure 2.8: The Distribute Points on Faces node

It gets a base mesh as an input, such as a plane or Ico Sphere, but any mesh works.

It will randomly scatter points all over your inputted mesh with the distribution method of your choice. The only requirement to be able to place points is that the mesh must contain faces. If your mesh does not contain faces, you must use a Mesh to Points node (Figure 2.10).

There are multiple point distribution methods:

Figure 2.9: Different distribution methods

Figure 2.9: Different distribution methods...

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