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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Taking things further


In the preceding code, we used our XMPP server to publish real-time data to a pubsub node, connected as a client from a website, retrieved some historical data, and then received pushed updates (no server polling!).

Once the basic concepts here are understood, we can take things much further with little effort by leveraging more of XMPP. For example, we could update from multiple nodes and subscribe/unsubscribe whilst on a page to different pieces of real-time data while on another page. And how would we know about this data? Well, we'd run a DISCO#items query against the server to get a list. But what if we wanted to find out about the data each node held? Then we'd run a DISCO#info query against it and find out the information such a description, what data format it used, and when it was last updated.

With no changes to our code at all, we could also subscribe to nodes on remote servers and start getting pushed updates from those too (although generally we prevent anonymous...

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