Tools for writing a GDD
There are many tools a game designer can use to produce game documentation; such choice is not only about preferring one to another but also about which one to use for any given feature.
Note
Depending on the scope of your game, the number of documents and resources you’d have to create will vary. The most important thing is to always have an index file where all the different documents and resources are tracked and referenced. Keep it up to date and always stay organized! During development, the game designer is the go-to person for any questions about the game; they are the experts. Being an expert on something that doesn’t exist might be a colossal challenge, but that’s your job and the more committed you are to this task, the more your team will benefit from your contribution.
As we already mentioned when we talked about modularity, there’s no need to have all your documentation in a single format. For the lore of an...