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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Introducing the Game Production Process

Welcome to the games industry! It’s an ever-changing world where competition is fierce, publishing platforms and business models come and go (in just a few years, crowdfunding has appeared, peaked, and seemingly vanished), whole genres of products disappear (only to be revived or reinvented 15 years later), and big publishers, small independent studios, and even streaming services such as Netflix all fight for an ever-limited resource – player attention. As game makers, we often give away more and more (if not all) of our content for free, hoping to monetize users later down the line.

At the time of writing, Valve’s Steam still dominates publishing on PC, while Sony, Microsoft, and Nintendo keep fighting for their share of the console pie. Despite Nintendo Switch’s success and the emergence of Steam Deck, handheld consoles are on the back foot, quickly being replaced by phones and tablets.

The mobile industry...

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