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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Summary


From decoding your KPIs, to establishing the vectors of monetization, designing loot boxes, and maintaining communities, numerous of mysteries have been exposed in this chapter, and they highlight the countless new challenges that begin to face an ever growing number of game designers. These days, more than ever before, we ought to expand our skill sets and step into the shoes of economists, sales people, community agents, and players themselves.

This is the final chapter of this book, a chance to say goodbye, and an open invitation to revise and reread various parts of the book as you make progress with your next video game project. We wish you the best of luck!

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