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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Basics of Free to Play monetization

Setting up and balancing the game economy, player progression rate, and the monetization model can be a daunting and time-consuming job. In well-staffed teams, these duties are addressed by a dedicated specialist, often known as an economy designer. In smaller, less specialized teams, the heavy burden of creating a successful game economy will often fall onto the generalist game designer.

In theory, the business model of Free to Play games is simple. Lower the barrier to entry (free download) to attract a large audience, retain your players with fun gameplay, and provide them with ample opportunities to express themselves, save time, and enhance their gameplay by paying.

In practice, it's a huge challenge, especially since you're operating within a saturated market and with an increasingly savvy audience that often expects to get most...

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