Summary
In this chapter, we learned about the different types of lights available in Blender and how they can be used to create compelling scenes that present a 3D model in a better light. With the help of these lighting techniques, we can quickly and easily make our scenes and 3D models much more attractive. This will help us create compelling renders and artwork. If you would like to explore some more lighting techniques and concepts, I encourage you to investigate three-point lighting, IES lighting profiles, compositing with light passes, or color temperatures.
In the next chapter, we will learn how to apply custom environment images known as HDRIs to simulate real-life lighting and improve our scenes.