Sound cue editor
The sound cue editor's main job is to make sounds more appealing and creative, by applying pieces of logic. The sound cue editor is accessible directly by clicking over a sound cue asset. You can have tons and tons of those assets around the project, code, logic, and maps, and it is a replaces for directly using the sound wave asset.
Then what is the difference between using this asset type and the sound wave?
Well, you can apply some parameters, randomizations, and much more. But the most common reason to use the sound cue asset is to apply randomization to assets. So let's give an example from Bellz, and then you can just follow the recipe, improvise with different sound nodes, and you'll get great results!
When a bear is attacking, there are several audios being played. But, as you can see, I used several nodes, in order to make it sound unique each time.
I used the following options:
- Random: In order to choose a different sound file randomly every time
- Modulator...