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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces 2. Canvases, Panels, and Basic Layouts FREE CHAPTER 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Animator Controller

Whenever an Animation Clip is created for an object, an Animator is automatically created for it (if one does not already exist). An Animator component is also automatically added to the object. When we created the SliderExampleAnimation Animation Clip on the Slider in the preceding section, an Animator named Slider was created and the Animator component was attached to the Slider:

An Animator is needed to play Animation Clips because it determines when Animation Clips are played.

An Animator is a type of decision tree known as a state machine. It holds a collection of states. States are essentially "statuses at a moment in time." The current state of a state machine would be a representation of what is happening at this moment. So, for example, if there was a state machine describing my actions and behaviors, my current state would be typing on...

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