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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Summary

In this chapter, we went from almost no data store experience to an advanced level. We started the chapter with an introduction to data stores. Here, we have seen how to use the primary data store functions, such as :GetDataStore(), :GetAsync(), :SetAsync(), and :RemoveAsync(). While using these functions, we learned that many things could go wrong working with data stores. As programmers, we have to prepare ourselves for the worst-case scenario. Because of this, we learned how to implement basic error handling using the pcall() function.

We have learned that it is best to use as few separate data stores as possible. We aim to create just one or two data stores per game. To achieve this, we have seen how to use tables and dictionaries for the data that is saved in data stores.

Because of limitations, we learned to use caching because we cannot keep getting and setting tables and dictionaries from the data store. We have seen how to load and cache player data in a table...

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