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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Getting spectral data from sound


PCM sound representation is good for sound storage and playing. It lets us operate sound samples like a piece of magnetic tape—to cut, shuffle its parts, reverse, and glue back together. Also it lets us change and measure the overall volume of the sound. But PCM is inadequate for more advanced sound analysis and processing. The reason being that humans cannot hear separate audio samples, only frequencies in sound in short time intervals. The collection of amplitudes of each frequency in a short time interval is called spectrum of the sound. Therefore, sound processing methods should work using frequencies-spectrum language. This differs sound processing from image and video processing as they work well with pixels independently.

In this section, we will not dip into the mathematical aspects of spectrum computing, but will learn how to compute it using the openFrameworks functions and use it in projects.

The spectrum in openFrameworks is calculated for sound...

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