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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

An emitter


In this section, we add to the project the emitter, which will create particles at a specified rate.

Note

An example of this is 03-Particles/02-ParticlesEmitter.

The example is based on the 03-Particles/01-SingleParticle project, implemented in the previous section. We implement the emitter right inside the testApp class. In the class declaration, replace the following line with declaration of a single particle Particle p; with an array of particles:

vector<Particle> p;    //Particles

Note

We will delete inactive particles from any parts of the p array. So for computational efficiency, it is preferable to use the deque class instead of vector. But for simplicity, in this example, we use vector. It works fast enough for our purposes in the example.

See usage of deque in the Radial slit-scan example section in Chapter 5, Working with Videos.

Next, add the declaration of the parameter bornRate and the supplementary variable bornCount:

float bornRate;       //Particles born rate per...
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