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Mastering OpenCV 4

You're reading from   Mastering OpenCV 4 A comprehensive guide to building computer vision and image processing applications with C++

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Product type Paperback
Published in Dec 2018
Publisher
ISBN-13 9781789533576
Length 280 pages
Edition 3rd Edition
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Authors (2):
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Roy Shilkrot Roy Shilkrot
Author Profile Icon Roy Shilkrot
Roy Shilkrot
David Millán Escrivá David Millán Escrivá
Author Profile Icon David Millán Escrivá
David Millán Escrivá
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Table of Contents (12) Chapters Close

Preface 1. Cartoonifier and Skin Color Analysis on the RaspberryPi 2. Explore Structure from Motion with the SfM Module FREE CHAPTER 3. Face Landmark and Pose with the Face Module 4. Number Plate Recognition with Deep Convolutional Networks 5. Face Detection and Recognition with the DNN Module 6. Introduction to Web Computer Vision with OpenCV.js 7. Android Camera Calibration and AR Using the ArUco Module 8. iOS Panoramas with the Stitching Module 9. Finding the Best OpenCV Algorithm for the Job 10. Avoiding Common Pitfalls in OpenCV 11. Other Books You May Enjoy

Summary

This chapter introduced two key topics in computer vision: camera calibration and camera/object pose estimation. We saw the theoretical background for achieving these concepts in practice, as well as their implementation in OpenCV using the aruco contrib module. Finally, we built an Android application that runs the ArUco code in native functions to calibrate the camera and then detect the AR marker. We used the jMonkeyEngine 3D rendering engine to create a very simple augmented reality application using ArUco calibration and detection.

In the next chapter, we will see how to use OpenCV in an iOS app environment to build a panorama stitching application. Using OpenCV in a mobile environment is a very popular feature of OpenCV, as the library provides pre-built binaries and releases for both Android and iOS.

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