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Mastering iOS Game Development

You're reading from   Mastering iOS Game Development Mastering iOS Game Development

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781783554355
Length 228 pages
Edition 1st Edition
Languages
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Author (1):
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Miguel DeQuadros Miguel DeQuadros
Author Profile Icon Miguel DeQuadros
Miguel DeQuadros
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Toc

Summary

Let's recall all that we covered in this chapter. We added some music and cool sound effects to our game. Then, we gave our player a proper walking animation so that he doesn't look like he's floating in the air! However, if that's not an effect you're looking for, you can save yourself a bunch of typing. Next, we made some really awesome looking particles! We made it rain, and we made the wrecked ship burn in flames!

We briefly discussed menus, and how we can create a simple main menu. We will polish this up later when preparing for publishing.

Then, the enemies! We made our Squiggies, those cute yet dangerous enemies in our game. Things are going to get scary, so buckle up and enjoy the ride.

Note: It will only get scary for our player, and not for us because we are the ones creating the madness.

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83
Tech Concepts
36
Programming languages
73
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