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Mastering iOS Game Development

You're reading from   Mastering iOS Game Development Mastering iOS Game Development

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781783554355
Length 228 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Peter Ahlgren Peter Ahlgren
Author Profile Icon Peter Ahlgren
Peter Ahlgren
Miguel DeQuadros Miguel DeQuadros
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Miguel DeQuadros
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Toc

Chapter 2. Creating the Stuff

Now that you have Xcode all set up, I know you are excited to get started on developing your awesome new game! However, as you know, we have to start slow! All games have assets, such as a 3D model, an image, or super awesome sound effects. If you don't know anything about stuff like this, then you've come to the right place! In this chapter we are going to discuss:

  • Creating or obtaining assets for your game
  • Creating an optimized asset
  • Designing your game

This is where you can start to get really creative! Once you start designing the building blocks of your awesome new project, the fun really begins.

Some assets will be easy to create, some will require a little more effort, some may involve paying people to create them for you, and some may require downloading free assets, as shown in the following image:

Creating the Stuff

Enough intro, let's roll!

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