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Mastering Adobe Captivate 8

You're reading from   Mastering Adobe Captivate 8 Create responsive demonstrations, simulations, and quizzes for multiscreen delivery with Adobe Captivate

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781784398309
Length 638 pages
Edition 1st Edition
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Author (1):
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Damien Bruyndonckx Damien Bruyndonckx
Author Profile Icon Damien Bruyndonckx
Damien Bruyndonckx
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Table of Contents (15) Chapters Close

Preface 1. Getting Started with Adobe Captivate 8 FREE CHAPTER 2. Capturing the Slides 3. Working with Standard Objects 4. Working with Multimedia 5. Working with the Timeline and Other Useful Tools 6. Working with Interactive Objects 7. Working with Styles, Master Slides, Themes, and Templates 8. Producing a Video Demo 9. Creating a Responsive Project 10. Working with Quizzes 11. Using Captivate with Other Applications 12. Working with Variables, Advanced Actions, and Widgets 13. Finishing Touches and Publishing Index

Chapter 13. Finishing Touches and Publishing

With all the work that you did in previous chapters, your time in the post-production studio is almost over. There are just a couple of things left to be done before the project can finally be published.

Most of these final changes are options and features that you will set for the entire project. They include checking the spelling, entering the project metadata, choosing how the project starts and ends, and so on. The most important of these final changes is probably the creation of a skin in the Skin Editor. A Skin allows you to customize the Playback Controls bar and create the project's Table of Contents, among other things.

In the second part of this chapter, you will focus on the third and last step of the Captivate production process: publishing the project. Publishing is the process by which you make your Captivate projects available to the outside world. Most of the time, you'll publish your movies in the Adobe Flash...

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