Overview of Virtual Reality Documents
In this section, we are going to get an overall idea of the VR document types within Animate and how they relate to one another. Following this, we'll see how to configure scenes in our project and apply photographic background textures to those scenes.
Though separated into two distinct classifications, both the VR and WebGL document types are based upon the WebGL glTF standard at their core. When using VR document types, we get a few extra workflow choices within Animate as opposed to the more general WebGL glTF document types.
Tip
To learn more about the WebGL glTF specification, visit https://www.khronos.org/gltf/.
All of the VR and WebGL document types can be found under the Advanced category of the New Document dialog:
While we will be focusing on virtual reality projects in this chapter, it is important to understand that...