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LiveCode Mobile Development Beginner's Guide (2nd Edition)

You're reading from   LiveCode Mobile Development Beginner's Guide (2nd Edition) Create interactive mobile apps for Android and iOS with LiveCode

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781849699655
Length 256 pages
Edition 1st Edition
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Authors (2):
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Colin Holgate Colin Holgate
Author Profile Icon Colin Holgate
Colin Holgate
Joel W Gerdeen Joel W Gerdeen
Author Profile Icon Joel W Gerdeen
Joel W Gerdeen
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Toc

Table of Contents (10) Chapters Close

Preface 1. LiveCode Fundamentals FREE CHAPTER 2. Getting Started with LiveCode Mobile 3. Building User Interfaces 4. Using Remote Data and Media 5. Making a Jigsaw Puzzle Application 6. Making a Reminder Application 7. Deploying to Your Device A. Extending LiveCode Index

Extending LiveCode

The progress on LiveCode continued at quite a fast pace and by April 2012, RunRev had implemented all the iOS features for Android as well as added a lot to the feature set for iOS.

Still today, not every feature is covered and there is a third-party market of add-ons to LiveCode, which either makes developing in LiveCode easier or provide features that are not yet available in the standard version. Here are some of the add-ons, most of which can be bought from the LiveCode Marketplace at:

http://www.runrev.com/store/

MobGUI

We already used MobGUI in earlier chapters. It takes the form of a plugin. You can place the MobGUI file in your plugins folder. The LiveCode lesson at http://lessons.runrev.com/s/lessons/m/4071/l/21341-how-to-install-custom-user-plugins describes how to add plugins.

The way MobGUI works is that it lets you place the regular LiveCode controls onto your stack's card and then when the app is run, the standard controls are swapped for native controls...

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