Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

Arrow left icon
Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
Arrow right icon
Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Procedural audio generators


Developers tend to oversee audio and leave it for the later stages of production, which is a tremendous mistake because audio greatly contributes to the feel of the game. When there is good sound, it feels right. However, when the sound is bad or there is none at all, the game loses many points straightaway.

It is important to take audio into account from the very beginning. Use it to create a mood and provide constant feedback to the player.

Understandably, you might not have an audio artist or a musician on board throughout the whole project. So, what can you do if you lack sound design or composing skills? Worry no more, procedural effect generators can rescue you!

They are perfect for quick prototyping and game jams. In no time, with a little bit of tweaking, you can have a placeholder sound effect ready to be included in your game logic. The sound designer can replace it later with a more up-to-the-standard version.

In this recipe, we will take a tour around...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime