Stream Control Transmission Protocol and data transportation
As it turns out, sending data over a peer connection is somewhat of a hard task. Typically, sending data between users today is done through the use of a strict TCP connection. This means using technologies such as AJAX and WebSockets to send data to a server and then receive it at the other end. This can often be a slow and cumbersome issue for high-performance applications. To transfer data between the two users, the developer has to pay for a server network to do this for them. This can be expensive since even a small distributed network of servers can cost thousands of dollars a month.
In our WebRTC model, we have already covered the need for a higher speed, lower latency connection between users. With this connection, we have the ability to send audio and video data quickly between our peers. The protocol used today for audio and video data, however, is specifically designed for frames of a video and audio stream. This is why...