Summary
We talked about a lot of different postprocessing options in this chapter. As you saw, creating THREE.EffectComposer
and chaining passes together is actually very easy. You just have to keep in mind a few things. Not all passes output to the screen. If you want to output to the screen, you can always use THREE.ShaderPass
with THREE.CopyShader
. The sequence in which you add passes to a composer is important. Effects are applied in that sequence. If you want to reuse the result from a specific THREE.EffectComposer
instance, you can do this by using THREE.TexturePass
. When you have more than one THREE.RenderPass
in your THREE.EffectComposer
, make sure to set the clear
property to false
. If not, you'll only see the output from the last THREE.RenderPass
step. If you only want to apply an effect to a specific object, you can use THREE.MaskPass
. When you're done with the mask, clear the mask with THREE.ClearMaskPass
. Besides the standard passes provided by Three.js, there are also a large...