Assembling the game world
We will now remove some of the old code that was used to draw test sprites. Additionally, we will add three new constants to define the amount of player lives and the viewport dimension of the GUI camera.
Change the code of the Constants
class as follows:
public class Constants { // Visible game world is 5 meters wide public static final float VIEWPORT_WIDTH = 5.0f; // Visible game world is 5 meters tall public static final float VIEWPORT_HEIGHT = 5.0f; // GUI Width public static final float VIEWPORT_GUI_WIDTH = 800.0f; // GUI Height public static final float VIEWPORT_GUI_HEIGHT = 480.0f; // Location of description file for texture atlas public static final String TEXTURE_ATLAS_OBJECTS = "images/canyonbunny.pack"; // Location of image file for level 01 public static final String LEVEL_01 = "levels/level-01.png"; // Amount of extra lives at level start public static final int LIVES_START = 3; }
Now, remove these...