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Learning LibGDX Game Development- Second Edition

You're reading from   Learning LibGDX Game Development- Second Edition Wield the power of the LibGDX framework to create a cross-platform game

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783554775
Length 478 pages
Edition 1st Edition
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Authors (2):
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Suryakumar B Nair Suryakumar B Nair
Author Profile Icon Suryakumar B Nair
Suryakumar B Nair
Andreas Oehlke Andreas Oehlke
Author Profile Icon Andreas Oehlke
Andreas Oehlke
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Toc

Table of Contents (16) Chapters Close

Preface 1. Introduction to LibGDX and Project Setup FREE CHAPTER 2. Cross-platform Development – Build Once, Deploy Anywhere 3. Configuring the Game 4. Gathering Resources 5. Making a Scene 6. Adding the Actors 7. Menus and Options 8. Special Effects 9. Screen Transitions 10. Managing the Music and Sound Effects 11. Advanced Programming Techniques 12. Animations 13. Basic 3D Programming 14. Bullet Physics Index

Animating the menu screen

Let's now discuss what we are actually going to animate in the menu screen. Basically, the first two bits of our animated menu involve the gold coins and the large bunny head.

Take a look at the following screenshot:

Animating the menu screen

In this screenshot, you can see a rough sketch of the final animation divided into four essential steps. The following actions need to be taken for the shown steps:

  1. The gold coins and bunny head are invisible at the beginning.
  2. The gold coins fade in and scale up from 0 percent to 100 percent from the center screen as if they were jumping out of the water.
  3. After a short pause, the bunny head appears in the top-right corner, which moves slightly until it reaches the edge of the rock that is visible in the background.
  4. The bunny head moves as if it was jumping over to the other rock in front of it.

Animating the gold coins and bunny head actors

Add the following (static) import lines to the MenuScreen class:

import static com.badlogic.gdx.scenes.scene2d.actions...
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