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Learning GDScript by Developing a Game with Godot 4

You're reading from   Learning GDScript by Developing a Game with Godot 4 A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Length 378 pages
Edition 1st Edition
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Author (1):
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Sander Vanhove Sander Vanhove
Author Profile Icon Sander Vanhove
Sander Vanhove
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment FREE CHAPTER 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Grouping Information in Arrays, Loops, and Dictionaries

In Chapter 2, we learned about the all-important basics of programming: variables and control flow. Although these building blocks may seem rudimentary and limiting, they are already Turing-complete, meaning you can create any program you’ve ever used with them. I’m not saying that you should or that it would be easy, but you could.

In this chapter, we’ll learn about new data structures and more advanced control flows to make our lives easier when dealing with large quantities of data. First, we’ll see how arrays can help us create lists of data. Then, we’ll learn all about loops, a very powerful control flow structure to execute code blocks multiple times instead of just once. Lastly, we’ll learn about dictionaries, a data structure that helps us group other pieces of data in little packages.

In this chapter, we will cover the following main topics:

  • Arrays
  • Loops
  • ...
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