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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Introducing the C# interface


What is an interface? You might be familiar with this word. Else go ahead and look it up in a dictionary. Right! Didn't help me much either.

Let's focus on some electronic devices as examples. For example, a game controller for a game console. The buttons, the shape, and so on, that's an interface. It's how you are allowed to interact with the game. How about a TV remote? That's an interface. It's how you are allowed to control the TV. How about a smartphone? A few buttons and a touch screen, perhaps some motion. That's an interface. That's how you are allowed to use the device.

How about the Unity game engine? Does it have an interface? Sure it does. It's right there on your computer screen. It's called the User Interface.

There's another part of Unity that has an interface. It's called the Scripting Reference.

What???

Sure, think about it. In order for your GameObjects to have certain behaviors, you have to use the classes available in the Scripting Reference. You...

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