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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action  updating the prefab

Now our turret has a huge gap in the middle, which isn't ideal for covering our character, so let's update the Barrier_01 prefab by adding another cube and applying the change:

  1. Create a Cube primitive and place it at the intersection of the turret base. 
  2. The new Cube primitive will be marked as gray with a little + icon next to its name in the Hierarchy tab. This means it's not officially part of the prefab yet:

  1. Right-click on the new Cube primitive and select Added GameObject | Apply to Prefab 'Barrier_01':

The Barrier_01 prefab is now updated to include the new cube, and the entire prefab hierarchy should be blue again. You now have a turret prefab that looks like the preceding screenshot or, if you're feeling adventurous, something more creative. However, we want these to be in every corner of the arena. It's going to be your job to add them!

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