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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Putting your classes into headers

So far, our classes have just been pasted before main(). If you continue to program that way, your code will all be in one file and appear as one big disorganized mess.

Therefore, it is a good programming practice to organize your classes into separate files. This makes editing each class's code individually much easier when there are multiple classes inside the project.

Take class Mammal and its derived classes from earlier. We will properly organize that example into separate files. Let's do it in steps:

  1. Create a new file in your C++ project called Mammal.h. Cut and paste the entire Mammal class into that file. Notice that since the Mammal class included the use of cout, we write a #include <iostream> statement in that file as well.
  2. Write a " #include Mammal.h" statement at the top of your Source.cpp file.

An example of what this looks like is shown in the following screenshot:

Putting your classes into headers

What's happening here when the code is compiled is...

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