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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Summary

In this chapter, we have learned how to add music and sound effects into our game, the fundamentals of how to create a 3D game, and finally how to properly export the game so we can play it on different devices.

Now that we have reached the very end of this book, it is time to start exploring everything we have learned so far, combining different elements, changing the scripts that we have created, exploring all the settings for each component and continuing to test new ideas. Don't get discouraged if the game that you have created doesn't look like the one you had in mind, it's completely normal for that to happen, especially at the beginning when we are just learning. Treat every game that you create as a lesson, because you will be always learning new things and you'll be using those new skills on the next game and for every game that you create...

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