Summary
In this chapter, we scratched the surface of audio concepts regarding Amazon Lumberyard games. We looked at Lumberyard's Audio System architecture. We also reviewed the Wave Works Interactive Sound Engine. Following that review, we installed the Wwise LTX software. To make our exploration of the audio system more in-depth, we downloaded and installed asset packages and the Legacy Game Sample from the Lumberyard website. We concluded our review of Lumberyard audio with a look at audio areas, audio triggers, and the Audio Controls Editor.
In the next chapter, we will look further into AWS as they apply to Lumberyard. Specifically, we will look at Cloud Canvas, Cloud Storage, Simple Queue Service, and Simple Notification Service.