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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Chapter 6. Creating Gameplay

In the previous chapter, we explored animations of characters and objects. We looked at Mannequin, Lumberyard's animation tool, and continued our use of Geppetto, Lumberyard's character tool. Animations help bring a game to life, but they have no value on their own. In order to make a game interactive, we need to create gameplay components. That will be the focus of this chapter.

After reading this chapter, you will:

  • Understand the gameplay concept
  • Have explored an existing sample game
  • Have become familiar with the Flow Graph UI
  • Be able to read Flow Graphs
  • Have made changes to Flow Graphs to impact game AI
  • Have edited Flow Graphs to change game physics
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