Summary
This chapter introduced powerful methods of customizing and personalizing course content without the complexity of programming!
Key to this was the use of variables to temporarily store information. This information sometimes comes directly from the learner or indirectly based on other conditions.
As you discovered, creating a variable is one thing, and doing something with it, another. This is where triggers and references come in; to create action that enables the display of variable content, or the manipulation of it.
You uncovered methods of refining actions by using conditional logic. Through this you were able to base action on criteria that could be as simple as a single condition, or as complex as multiple conditions that evaluated not only variable content but object states as well.
Storyline provides a tremendous wealth of programming-like possibilities without draining your brain. The trick is to be mindful of the order of events; almost everything in Storyline is processed...