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Learn HTML5 by Creating Fun Games

You're reading from   Learn HTML5 by Creating Fun Games Learning should be fun, especially when it comes to getting to grips with HTML5 Game Development. Each chapter of this book teaches a new concept for learning HTML5 by helping you develop a relevant game. It's education without the effort.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696029
Length 374 pages
Edition 1st Edition
Languages
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Author (1):
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Rodrigo Silveira Rodrigo Silveira
Author Profile Icon Rodrigo Silveira
Rodrigo Silveira
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Toc

API usage


Now that we've discussed what all of the game elements are and how each HTML5 feature was used to fulfill that role, let's take a deeper look at how to make the most out of each of these APIs. For each of the following APIs, we'll provide a more concrete definition of the feature, what its intended use is, and a code example will follow. You may also refer to the complete source code attached at the end of the chapter in order to fill the gap between the code sample and how that feature fits in with the rest of the game code base. It is also recommended that you code along and play with the various settings and values in order to experiment with and more fully understand each API.

Web forms

The new HTML5 web forms API adds 13 new input types that allows for a much more flexible and powerful experience. What's more, web forms are also able to validate themselves requiring zero JavaScript intervention.

New input types

The following are the new input types defined in the new web forms...

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Learn HTML5 by Creating Fun Games
Published in: Jun 2013
Publisher: Packt
ISBN-13: 9781849696029
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