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Learn C Programming

You're reading from   Learn C Programming A beginner's guide to learning C programming the easy and disciplined way

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789349917
Length 646 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Szuhay Jeff Szuhay
Author Profile Icon Jeff Szuhay
Jeff Szuhay
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Table of Contents (33) Chapters Close

Preface 1. Section 1: C Fundamentals
2. Running Hello, World! FREE CHAPTER 3. Understanding Program Structure 4. Working with Basic Data Types 5. Using Variables and Assignment 6. Exploring Operators and Expressions 7. Exploring Conditional Program Flow 8. Exploring Loops and Iteration 9. Creating and Using Enumerations 10. Section 2: Complex Data Types
11. Creating and Using Structures 12. Creating Custom Data Types with typedef 13. Working with Arrays 14. Working with Multi-Dimensional Arrays 15. Using Pointers 16. Understanding Arrays and Pointers 17. Working with Strings 18. Creating and Using More Complex Structures 19. Section 3: Memory Manipulation
20. Understanding Memory Allocation and Lifetime 21. Using Dynamic Memory Allocation 22. Section 4: Input and Output
23. Exploring Formatted Output 24. Getting Input from the Command Line 25. Exploring Formatted Input 26. Working with Files 27. Using File Input and File Output 28. Section 5: Building Blocks for Larger Programs
29. Working with Multi-File Programs 30. Understanding Scope 31. Other Books You May Enjoy Appendix

Accessing elements of multi-dimensional arrays

To access an array element using array notation, we must be consistent in using both the dimensions of the array and the valid range of offsets for each dimension.

To access an element of an array, we would use the [ and ] notation for each of its offsets in each dimension. Remember that C indices are zero-based. It is better to think of them as offsets from the array base. For example, the column offset for the first element in a one-dimensional array is [0]. The row offset for the first row of a two-dimensional array is [0][x]. The layer offset for the first layer of a three-dimensional array is [0][y][x]. Putting this knowledge to work, let's access the third element of our various arrays, as follows:

int third;
first = array1D[2]; // third element.
first = array2D[0][2]; // third element of 1st row.
first = array3D[0][0][2]; // third element of 1st layer and 1st row.
first = array4D[0][0][0...
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