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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Dock – automatic binding in the Kivy language


You might realize from previous chapters that the Kivy language does more than simply transform its rules to Python instructions. For instance, you might see that when it creates properties, it also binds them.

Note

When we do something common such as pos: self.parent.pos inside a layout, then the property of the parent is bound to its child. The child always moves to the parent position when the parent moves.

This is usually desirable but not all the time. Think about solo_attack of the invader. We need it to break formation and follow a free trajectory on the screen. While this happens, the whole formation of invaders continues moving from right to left and vice versa. This means that the invader will receive two orders at the same time; one from the moving parent and another from the trajectory's Animation.

This means that we need a placeholder (the dock) for each invader. This will secure the space for the invader when it comes back from executing...

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