Summary
In this chapter, we spent some time optimizing the game we wrote in Chapter 2, Creating Our First Game. We've seen some optimization techniques that will make our game smoother without impacting our game's code readability.
The framework we've built is now a reasonable foundation upon which we can build a more complete one in the following chapters. We will begin in the following one by adding the capability to create tile maps that we will use to implement a platformer game.