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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Chapter 3. Animations and Texture

In Chapter 2, SpriteKit, you learned about the basic structure of SpriteKit and its building blocks such as scenes, nodes, sprites, and so on. We got a flying spaceship in the sky by touching the screen, and now in this chapter we will be moving to a fully featured game play for the user.

You will learn about how the content of sprites are changed using animations, how textures (which store sprite data) are used to render the sprites, how to create a large image for all game assets using the texture atlas, some character (spaceship) animations, and last but the most beautiful will be creating a parallax background for the game full of animations.

In this chapter, we will be focusing on the following recipes:

  • Animating your textures
  • Creating a texture atlas
  • Adding animations using a texture atlas
  • Collision detection
  • Parallax background
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