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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Chapter 3. Shoot 'em Up: Creating a Side-scrolling Shooter

In this chapter, we will create a very simple side-scrolling shooter that will introduce us to the basics of making a complete game utilizing GML code. We will have a player character that can move around the play area and fire weapons. If they collide into an enemy or enemy bullet, they will be destroyed and can respawn if they have any remaining lives.

We will create three different types of enemies that fly across the screen:

  • FloatBot: It has no weapons but is hard to hit, because it floats up and down as it moves.

  • SpaceMine: It is the slowest enemy and will fire a ring of bullets if the player gets too close.

  • Strafer: It is the fastest enemy that flies in a straight line and fires bullets directly at the player's location.

We will polish the game by displaying the score and player lives, scroll the background to create the illusion of movement, play music, and add explosions. Finally, we will restart the game by implementing a win...

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