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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – saving all essential game data in the local storage


We will continue work with our CSS3 card matching game:

  1. Open the matchgame.js JavaScript file.

  2. Add the following code at the top of the JavaScript file after declaring the matchingGame variable. This code creates an object named savingObject to save the array of the deck, the removed cards and the current elapsed time:

    matchingGame.savingObject = {};
    
    matchingGame.savingObject.deck = [];
    
    // array to store which card is removed by their index.
    matchingGame.savingObject.removedCards = [];
    
    // store the counting elapsed time.
    matchingGame.savingObject.currentElapsedTime = 0;
  3. In the jQuery ready function, add the following highlighted code. It clones the order of the deck to the savingObject. In addition, it assigns an index to each card in the DOM data attribute:

    $(document).ready(function(){
       // existing code goes here.
    
       // shuffling the deck
       matchingGame.deck.sort(shuffle);
    
       // copying the deck into saving object...
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