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High-Performance Programming in C# and .NET

You're reading from   High-Performance Programming in C# and .NET Understand the nuts and bolts of developing robust, faster, and resilient applications in C# 10.0 and .NET 6

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Product type Paperback
Published in Jul 2022
Publisher Packt
ISBN-13 9781800564718
Length 660 pages
Edition 1st Edition
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Author (1):
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Jason Alls Jason Alls
Author Profile Icon Jason Alls
Jason Alls
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Table of Contents (22) Chapters Close

Preface 1. Part 1: High-Performance Code Foundation
2. Chapter 1: Introducing C# 10.0 and .NET 6 FREE CHAPTER 3. Chapter 2: Implementing C# Interoperability 4. Chapter 3: Predefined Data Types and Memory Allocations 5. Chapter 4: Memory Management 6. Chapter 5: Application Profiling and Tracing 7. Part 2: Writing High-Performance Code
8. Chapter 6: The .NET Collections 9. Chapter 7: LINQ Performance 10. Chapter 8: File and Stream I/O 11. Chapter 9: Enhancing the Performance of Networked Applications 12. Chapter 10: Setting Up Our Database Project 13. Chapter 11: Benchmarking Relational Data Access Frameworks 14. Chapter 12: Responsive User Interfaces 15. Chapter 13: Distributed Systems 16. Part 3: Threading and Concurrency
17. Chapter 14: Multi-Threaded Programming 18. Chapter 15: Parallel Programming 19. Chapter 16: Asynchronous Programming 20. Assessments 21. Other Books You May Enjoy

Summary

In this chapter, we have come to an understanding of threads and the thread life cycle. We built some sample code that shows how to create threads with and without parameters. We also looked at running threads in the foreground and background.

Next, we looked at pausing and interrupting threads. Then, we moved on to destroying and canceling threads. You no longer use Thread.Abort in your code. Thread.Abort has been responsible for applications crashing at runtime. Instead, you use cancellation tokens. Canceling threads also destroys them.

We looked at scheduling threads with and without parameters. In the next chapter, we will be looking at parallel programming.

Finally, we looked at thread synchronization and locking using lock objects and mutexes and learned how to avoid deadlocks and race conditions.

It is now time to answer some questions to see how well you have retained the knowledge in this chapter. Once you have completed the questions, the Further reading...

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