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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Creating the Application

The Space-Truckers application needs to be capable of maintaining and transitioning between a set of discrete states that correspond with different screens, such as a Menu screen and a Game screen. Transitions between application states typically occur as a result of user interaction (e.g., the user selects a menu item) or as part of something such as an application launch or exit. Here, we derive our basic application flow, which we then use to build a basic framework for presenting and transitioning between arbitrary screens.

In the first chapter, we saw the complete Space-Truckers game in all its glory and beauty. We then immediately went on to create the loading screen’s animation in the Playground before slowing down a bit to build out the supporting application infrastructure that the game will need. It may feel seem to be a bit of a let-down that we’ve been focusing so much on things that aren’t part of the game’s design...

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