Ramping up on Babylon.js
At the risk of sounding hyperbolic, Babylon.js (BJS) is nothing short of incredible in how fast effortless, and fun it can be to work with 3D graphics and games. Most game and graphics engines come with sizable footprints in terms of size and computing resource requirements, but BJS is different because it can run in a web browser. The BJS team has created a rich web-based tooling ecosystem that covers a wide range of development workflows and use cases to support developers and designers from many different angles. After establishing some shared vocabulary and reviewing some basics, we will begin our journey with the Babylon.js Playground (PG). After this chapter, we’ll have laid the foundations for Space-Truckers by creating and rendering a basic animated scene that uses the PG along with content from the asset library.
In order to get from where we are to where we want to be, we’ll divide the work into these sections:
- Catching up...