A Tour of the Babylon.js Native Project
Babylon.js is primarily used as part of a web application, but that’s not the only place where it can add value. Sometimes, an application needs to target multiple platforms with the same code base. Other times, an existing device application wants to be able to easily add 3D rendering activities that are secondary to the application’s purpose (for example, in a scientific simulation, the renderer is simply drawing the output of the simulation onto the screen). Specific requirements might include the need for AR capabilities on platforms that include iOS.
In each of those scenarios (and more that aren’t listed), there is a place for Babylon.js to add value to an application. What’s commonly referred to as “Babylon Native” in the singular, proper sense is actually a collection of technologies that apply to a specific range of scenarios. Every scenario is different and should have a solution tailored...