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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Game UI

As in the previous projects you’ve worked on, you’ll need a HUD to display information during gameplay. Collecting items will increase the player’s score, so that number should be displayed, as well as the player’s remaining life value, which will be shown as a series of hearts.

Scene setup

Create a new scene with a MarginContainer root node named HUD and save it in a new ui folder. Set Layout to Top Wide and, in the Theme Overrides/Constants section of the Inspector, set the right and left margins to 50 and the top/bottom margins to 20.

Add an HBoxContainer node to keep things aligned and give it two children, Label and HBoxContainer, named Score and LifeCounter, respectively.

On the Score label, set the Text property to 100 and in the Inspector, under Layout/Container Sizing, check the Expand box. In Label Settings, add a new settings object to configure the font. Drag res://assets/Kenney Thick.ttf into the Font property and set Size...

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