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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Main scene

In this section, you’ll make the main scene, which, in this game, will handle loading the world chunks, displaying the game information, and starting and ending the game.

Start a new scene with a Node3D named Main. Add an instance of the Plane and an instance of the Chunk to start with.

You’ll also need some lighting, so in the toolbar, choose the “Edit Sun and Environment settings” dropdown and add the sun and environment to the scene:

Figure 6.10: Add environment and sun

Figure 6.10: Add environment and sun

Rather than use the generated sky texture, you can use styled_sky.hdr found in the assets folder. Select WorldEnvironment and then expand its Sky property. You’ll see that it’s set to ProdeduralSkyMaterial. Click the down arrow and choose New PanoramaSkyMaterial. When you expand that, you’ll see an empty Panorama property where you can drag and drop styled_sky.hdr:

Figure 6.11: WorldEnvironment sky settings

Figure 6.11: WorldEnvironment...

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