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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Enemies

Space is filled with more dangers than just rocks. In this section, you’ll create an enemy spaceship that will periodically appear and shoot at the player.

Following a path

When the enemy appears, it should follow a path across the screen. It’ll also look better if it’s not just a straight line. To keep it from looking too repetitive, you can create multiple paths and randomly choose one when the enemy appears.

Create a new scene and add a Node. Name it EnemyPaths and save it. To draw the path, add a Path2D node. As you saw earlier, this node allows you to draw a series of connected points. Selecting this node displays a new menu bar:

Figure 3.23: Path drawing options

Figure 3.23: Path drawing options

These buttons let you draw and modify the path’s points. Click the one with the green + symbol to add points. Click to start the path somewhere just outside the game window, and then click a few more points to make a curve. Note that the arrows...

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