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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Scripting in Godot

Godot provides two official languages for scripting nodes: GDScript and C#. GDScript is the dedicated built-in language, providing the tightest integration with the engine, and is the most straightforward to use. For those that are already familiar or proficient with C#, you can download a version that supports that language.

In addition to the two supported languages, Godot itself is written in C++, and you can get even more performance and control by extending the engine’s functionality directly. See Additional topics in Chapter 7 for information on using other languages and extending the engine.

All the games in this book will use GDScript. For the majority of projects, GDScript is the best choice of language. It is tightly integrated with Godot’s Application Programming Interface (API) and is designed for rapid development.

About GDScript

GDScript’s syntax is very closely modeled on the Python language. If you are familiar with...

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