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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Playing with Tile Atlas editing

In this recipe, we will edit the color of a tile in the sprite sheet and see the other ways in which we can edit a tile. Then, we will paint the tile on the TileMap with the new color.

Getting ready

For this recipe, we are going to continue from where we left off in the last recipe.

How to do it…

We are going to change the color of the tile in the upper-right corner of the sprite sheet:

  1. Make sure the TileMap node in the Scene tab is selected.
  2. In the bottom panel, left-click on TileSet.
  3. In the section to the left of the sprite sheet, left-click on Select, which is between Setup and Paint.
  4. Left-click on the tile in the upper-right corner of the sprite sheet.
  5. Left-click on Rendering to show the rendering properties we can edit.

Figure 8.7 – Rendering properties location in Select

  1. Left-click on the White field to the right of Modulate.
  2. Change the values of R and G to...
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