Playing with Tile Atlas editing
In this recipe, we will edit the color of a tile in the sprite sheet and see the other ways in which we can edit a tile. Then, we will paint the tile on the TileMap with the new color.
Getting ready
For this recipe, we are going to continue from where we left off in the last recipe.
How to do it…
We are going to change the color of the tile in the upper-right corner of the sprite sheet:
- Make sure the TileMap node in the Scene tab is selected.
- In the bottom panel, left-click on TileSet.
- In the section to the left of the sprite sheet, left-click on Select, which is between Setup and Paint.
- Left-click on the tile in the upper-right corner of the sprite sheet.
- Left-click on Rendering to show the rendering properties we can edit.
Figure 8.7 – Rendering properties location in Select
- Left-click on the White field to the right of Modulate.
- Change the values of R and G to...