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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Shaping the terrain

In this section, we will take several actions to shape our terrain. We will start with smoothing, and then create our five spawn points.

Smoothing our terrain

As we identified in the previous section, our terrain currently has some bumpy edges and pointed peaks. We will use the smoothing tool, which is available in the Terrain section of the Inspector panel. As you can see here, it is the third icon from the left:

When the smoothing tool is selected, you are presented with different brush types and sizes. Once you make those selections, simply use the left-button of the mouse to smooth the terrain. 

The following screenshot shows the results of the terrain after significant smoothing has been applied...

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